Information for the Stupidity Conspiracy

In case you haven’t gotten enough of the Stupidity Conspiracy, here are the links to our awesomeness.

Our Game

Also, here is the debriefing message that was sent out to the gamers:

A Debriefing on the Stupidity Conspiracy

On Thursday December 9, 2010 at 6:30, three Trinity students launched their alternate reality game, the Stupidity Conspiracy. An email was sent out to Dr. Delwiche’s students inviting them to come to a lecture by a guest speaker by the name of Dr. Nicolas J. Valentine, who was a fabricated character of the game creators. He was created to give a face to the game and as a character for the players to play as through the course of the game. An advertisement for the lecture was placed in Leeroy, and a Facebook event was also created. The game creators were hopeful that if they had a large sample field of players in their game, at least one of them would complete the game.

The object of the game was to become familiar with the history of our game through the fake site, play the text-based Google Sites game that would explain the plot and purpose of our game, discover the hidden conspiracy site, and then translate the virtual game into a real-life gaming experience. In the conspiracy site, there were two pictures, a scanned incident report, and a video message. The video message depicted a crazy, ranting person who was supposed to have discovered a conspiracy about the company Thermal Neutron. Within the video, there were clues that would help players translate the game from the computer to a real-life game. The person in the video rambled about numbers, which were 30, 12, and 26. There was also a flashing frame at the end of the video that, when paused at the right time, would reveal these same numbers. He also mentioned a green lock. The game designers’ hope was that the players would put these clues together and understand that there was a green lock somewhere with the combination 30-12-36. To find out where this lock is, the players needed to examine the two pictures on the site. In the first, there was someone in the background of the clearly-marked Dickie Art Building putting something in a locker. In the second, there was a strange figure that seemed to be disappearing. The green lock with the combination was therefore located in the hallway in the Dickie Art Building. In the locker was hidden a Stupidity Bomb with a message to email the game creators upon its discovery.

The game designers of the Stupidity Conspiracy decided that the hardest part for our gamers and the reason why no one ultimately discovered the real-life component to our game was because the jump from a computer-based game to a real-life game is an extremely hard jump to make, a harder jump than the game designers had anticipated. They had included clues that they thought would make this jump easier, such as placing the date of December 12, 2010 in the text-based Google sites game or putting a picture of the Dickie Art Building on the conspiracy site. They also sat in on the event on Thursday night, pretending to be other students attending the lecture, observing the players’ reactions, and encouraging players with hints. The game designers would like to thank the players of the game for participating and hope that in the future, they are on the lookout for more ARG opportunities so that they can have the fulfilled experience of making that jump from virtual gaming to real-life gaming.


The Creators of the Stupidity Conspiracy
Lyndsey Johnson, Shep McAllister, and Laura Schluckebier

If you have any questions regarding your experience of the game, you may contact the creators at the following email addresses:,, and

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The End

Transmedia Storytelling was truly a bright spot in an otherwise dreary, common-curriculum-filled semester.  I’ve never had a class cater to and expand so many of my interests (though Media Interpretation with Dr. Delwiche last semester sure came close). Even when I felt out of my element during discussions on gaming, science fiction, and comic books, I also felt at ease because of the approachable way that the class was taught and formatted. The amount of times Lost and Arrested Development were mentioned alone ensured that I would enjoy myself, but my appreciation of the class went a lot deeper than that. The projects (especially the Quest text-adventure) were completely foreign to me, butI was never bored or (overly) frustrated. My favorite memories from the class are from the Mulholland Dr./narrative complexity unit—all of which I found fascinating. Continue reading

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Climbing Out of the Rabbit Hole

For all of the reading and research about ARGs that I’ve done in the past for communication classes, never did I ever think that I would get to create my own and launch it for people to actually play. That alone was amazing. I think that the projects we all did really helped us develop our critical storytelling abilities, whether through the development of characterization or through creating puzzles in games. We’ve all come such a long way through the semester, some of us knowing nothing about the wonder and amazingness of comics and of the great stories that are out there like, of course, the wonderful words of Joss Whedon and other fictional worlds. (PS, I still think we should have had a day devoted to Whedon worlds. Since they’re awesome stories. AND THEY HAVE COMIC BOOKS. Or we should have just have him come guest lecture. You know, whatever.)



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Remember How I Cried After Every Class?

Okay, not really. I did cry after watching Mulholland Drive (mostly because my mind just blew up) and I always left the class shook up but I didn’t cry after every class… Man, a powerful story can really send chills down my spine.

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Served: The Game Behind Grandpa’s Pie

So our project is over. We hope you guys enjoyed playing Grandpa’s Pie/Served.  We will now give you some details. Continue reading

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Over the river and down the Rabbit Hole

This class has been a joy to be in! I wasn’t actually sure what to expect from it, but I knew since it was a Delwiche class that it would be amazing! And I was right!

Remember Mulholland Dr.? Feels like sooo long ago...

Remember Mulholland Dr.? Feels like sooo long ago...

I felt that there was a good balance between bringing in narratives that people knew about and ones that were new to everyone. I truly felt comfortable talking about my obsessions and finding people that were obsessed with similar things! I was also introduced to new things such as The Unwritten or Doctor Who. It definitely got me into graphic novels and all of my nerdy shows again. Continue reading

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Out with a bang…and pizza!

I really had no idea to what to expect when I signed up for this class, but I have to say I was surprised how much I would gain from it. I honestly didn’t know I would learn as much about narratives and storytelling as I did, or at least I didn’t realize how little I’d actually thought about it before. Although many times I felt out of the loop, (in terms of the sci-fi references and video games) it was good to broaden my horizons to areas of entertainment I hadn’t yet experienced. Continue reading

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